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Game cultures: computer games as new media
Jon Dovey, Helen W. Kennedy你有多喜欢这本书?
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This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption.
The book:
• Argues for the centrality of play in redefining reading, consuming and creating culture
• Offers detailed research into the political economy of games to generate a model of new media production
• Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
The book:
• Argues for the centrality of play in redefining reading, consuming and creating culture
• Offers detailed research into the political economy of games to generate a model of new media production
• Examines the dynamics of power in relation to both the production and consumption of computer games
This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.
年:
2006
出版社:
Open University Press
语言:
english
页:
183
ISBN 10:
0335224873
ISBN 13:
9780335224876
系列:
Issues in cultural and media studies
文件:
PDF, 1.45 MB
您的标签:
IPFS:
CID , CID Blake2b
english, 2006
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