- Main
- Computers - PC & Video Games
- Game Engine Black Book Wolfenstein 3D:...
Game Engine Black Book Wolfenstein 3D: v2.1
Sanglard, Fabien你有多喜欢这本书?
下载文件的质量如何?
下载该书,以评价其质量
下载文件的质量如何?
How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per second? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author's English is broken anyway.) Instead, this book has only a bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphics card. Game Engine Black Book details techniques such as raycasting, compiled scalers, self-modifying code, deferred rendition, pulse width modulation, linear-feedback shift registers, fixed-point arithmetic, runtime generated code, VGA Mode Y, and many other tricks. Open up to discover the architecture of the software which pioneered the first person shooter genre. - back cover.
年:
2019
出版:
2.1
出版社:
Independently published
语言:
english
页:
320
ISBN 10:
1070515841
ISBN 13:
9781070515847
文件:
PDF, 6.30 MB
您的标签:
IPFS:
CID , CID Blake2b
english, 2019
在1-5分钟内,文件将被发送到您的电子邮件。
该文件将通过电报信使发送给您。 您最多可能需要 1-5 分钟才能收到它。
注意:确保您已将您的帐户链接到 Z-Library Telegram 机器人。
该文件将发送到您的 Kindle 帐户。 您最多可能需要 1-5 分钟才能收到它。
请注意:您需要验证要发送到Kindle的每本书。检查您的邮箱中是否有来自亚马逊Kindle的验证电子邮件。
正在转换
转换为 失败