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Practical Game Design with Unity and Playmaker: Leverage...

Practical Game Design with Unity and Playmaker: Leverage the power of Unity 3D and Playmaker to develop a game from scratch

Sergey Mohov
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Leverage the power of Unity 3D and Playmaker to develop a game from scratch

Overview

  • Create artificial intelligence for a game using Playmaker
  • Learn how to integrate a game with external APIs (Kongregate)
  • Learn how to quickly develop games in Unity and Playmaker
  • A step-by-step game development tutorial using AI scripting, external APIs and Multiplayer implementation

In Detail

Unity is a powerful rendering engine which is fully integrated with a complete set of intuitive tools to create interactive 3D and 2D content. Playmaker is a flexible visual state machine editor and runtime library for Unity 3D which facilitates visual scripting for Unity 3D.

This book explores the basics of Unity scripting in JavaScript and C#. It is a step-by-step tutorial which thoroughly explains how to make a game from scratch quickly and effortlessly. This books details the steps required to make a game in seven chapters, each of them examining one of the aspects of game development in the most practical and concise way possible.

This book starts by explaining you the component-based approach to game development. It then moves on to teach you how to use state machine's interface to make a game with minimum code and how to add AI and Photon networking to it. The book then progresses through helping you understand how to write a Kongregate API code and upload your game on it. The book finally ends up enabling you to make a complete web Multiplayer game in Unity and add an external API to it.

What you will learn from this book

  • Understand the Unity project structure and the component-based approach to game development.
  • Master Unity and Playmaker's interface
  • Utilize Unity and Playmaker to create game mechanics
  • Implement networking and multiplayer using Photon Unity Networking via Playmaker
  • Explore the basics of Unity scripting in JavaScript and C#
  • Import and position a model in the scene
  • Construct your own custom Playmaker actions
  • Create a game from scratch and customize it

Approach

A practical guide pack

年:
2013
出版社:
Packt Publishing
语言:
english
页:
122
ISBN 10:
1849698104
ISBN 13:
9781849698108
文件:
PDF, 2.32 MB
IPFS:
CID , CID Blake2b
english, 2013
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